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Tupac’s presence in Stranger Than Heaven somehow gets even more bizarre after developer interview
We're not in Coachella anymore. The post Tupac’s presence in Stranger Than Heaven somehow gets even more bizarre after ...
We sat down with Director Greg Foertsch and Lead Designer James Brawley to discuss all things Star Wars: Zero Company, the ...
Last week, closed beta signups went live for Chrono Odyssey and now the studio has published the first in a new series of Developer Interview videos. I’ve gotten excited and then let down by MMOs so ...
Blood Rain developer Shift Up has discussed the design of new main character Evie, highlighting the differences between her ...
Developing a video game is never easy; regardless of whether you’re a small independent studio or a AAA publisher, the process is arduous, though also rewarding. But imagine being a solo developer ...
Leigh is a staff writer and content creator from the UK. He has been playing games since falling in love with Tomb Raider on the PS1, and now plays a bit of everything, from AAA blockbusters to indie ...
Soulframe, you studied architecture in Beijing and New Haven. How did this education inspire development of S-Game and Phantom Blade Zero? Soulframe: Architecture is not only about building houses. It ...
TiMi Studio Group and Capcom have released a developer diary for the newly announced open-world survival game Monster Hunter Outlanders, featuring TiMi Studio Group producer Dong Huang and Capcom ...
A software developer who was laid off during probation has shared how he landed a new remote role after weeks of unemployment ...
This article was originally published on .cult by Mikaella C. .cult is a Berlin-based community platform for developers. We write about all things career-related, make original documentaries and share ...
The tech industry can't seem to hire fast enough. Google set a goal to hire 10,000 people this year, and Meta (formerly Facebook) has plans to hire 10,000 more folks in Europe next year alone to ...
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